![]() ![]() ![]() From A17 to A10 would be 7x200 distance, then the 2000 galaxy column change, then A09 to A00 would be another 9x200 distance.Įxample for moving up: The distance between A03 to A25 is 4200.įrom A03 to A09 is 6x200, then the 2000 galaxy column change, then A20 to A25 would add another 5x200. The unusual patterns that emerge from some of the specific filtered maps are largely due to quirks. All data is based on scanned bodies, and/or visited systems, so the numbers can be influenced by commander activity as much as actual distribution. When moving UP a galaxy column, the column change occurs at the Ax9 galaxies, and when moving DOWN a galaxy column, the Ax0 galaxies are used.Įxample for moving down: The distance between A17 to A00 is 5200. All charts and maps generated using data collected by EDSM and EDDN. ![]() Maybe you want a minimum distance of 3000, and. When moving between galaxy columns, the following rules apply: Determining the distance between 2 locations, or bases, is important for things like managing your Trade Routes. So the distance from A00 to A10, or A20, or A30, and so on, will always be 3800 distance. Used to calculate the how much fleet a players economy supports and the cost of going over. Also, the 2000 galaxy column change is applied only once, so it does not make a difference if you are going from A00 to A10, or from A00 to A20, the 2000 distance galaxy column change is only applied once. Show travel times at specific dates, or for nearest and farthest approaches. Calculate travel times based on a given acceleration or velocity. However, when leaving one galaxy column to another, a 2000 "column change" is also applied for leaving the one column for the next, but the 200 for moving from the last galaxy in the one column to the next galaxy is not applied. Interplanetary Travel Calculator Use the Travel Calculator to calculate travel times between planets in a star system, or between moons around a planet. When your scout is outbound, you can then fat-finger the data into the calculator. When you see the fleet strength, copy and paste the data into a blank document (e.g. So going from A09 to A08 is a distance of 200, from A09 to A07 is 400, etc. For added covertness, sneak the scout to a distant astro in the region, then move to the target astro (if possible). So you could make a list of galaxies like:ĭistance within a galaxy column is 200 per galaxy. Galaxies are set up in columns of 10, with each group of 10 to the right of the next higher set. This guide further seeks to show the player that Astro Empires is a bean-counting endeavor, and that taking time to look at the underlying structure helps find efficient ways to play the game. Armour is done the same way, although if there are fighters, there is an easier way (see below). This yields the tech level of that unit’s weapon. Posted by - NA - on 24 February 2008 04:13 PM This guide seeks to inform the player in an approach to analyzing base defenses, but expects the player to adjust to his specific needs. To calculate your opponent’s technology, the obvious solution is to divide a unit’s Power by the standard power level for a unit of that type, subtract 1 and multiply by 20. ![]()
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